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It took me a while, but here I am with a mini critique. When I saw the picture, the first thing I did was take a look at your overall gallery--to see how the image fits in with your usual style and approach to art. My second impulse was to check out your favorites gallery--how does the art you do match up with the kind of art you like? Turns out, you like cartoons and you draw them, which suggests that I shouldn't focus too much on commenting on style, and just dive into ways that you could play around with what you're already doing.
To that effect, one thing I did notice was that when you use textures, they end up being a flat fill-in. In other words, her feather scales are the same no matter where on her body they are. But on a real body, textures and patters curve around shoulders and bulge (or dip) in places. I have never used photoshop (I'm a PSP girl) but it should have a mesh or distort feature (or some other way to pull, warp, bend, or shape a flat surface) so that it creates the 3D illusion of depth.
I would also be interested in seeing you play around a little more with shadow and light. The figure is clearly affected by the blaze of fire, and so there's some shadow on its face. However, there's no shadow on the ground. Small details like that jump out at me and lessen the overall "zing!".
I'm going to wrap up with that, but I hope you'll find my brief commentary helpful. Good luck with your art!
=nightertale
I've noticed that too with my texturing. I use brushes (for the most part) for texturing, and as far as I know, I don't think there's any way of doing that. At least not on Elements; maybe on Photoshop CS5.
Wow, I didn't even notice I forgot the ground shadow.
And good luck with figuring out the textures. Changing the brush angle might be the easiest solution.
Very welcome!